Where is hargar treasure




















Climbing the bridge brings you to a much higher platform with three fillets of horker meat and several pieces of cheese by the edge on a small set of shelves. The path follows the west wall and descends to an area guarded by a marauder, with a lever that operates a raised drawbridge across to the east side of the cavern. To the left of the lever is another wooden ramp that descends to another platform, with an open crate containing more bottles of wine and a second ramp descending to a platform at water level, with a rowboat on the platform containing an unlocked chest.

There is also a ladder that descends into the water, which can be used to find the second underwater chest. Continuing to the east from the initial junction, there are crates on either side of the path with a couple bear pelts, an unlocked chest, a bucket of red apples , and a cart containing more bear pelts and a couple cheese wheels.

Just behind the cart is an iron ore vein on the south wall. Beyond the ore vein, the path follows the east wall of the cavern, passing another ladder into the water on the left, before climbing back up to meet with the eastern side of the drawbridge. At this point, there is a tunnel to the east, and a table beside the bridge with a small coin purse on top.

There is also a path continuing to the northeast following the eastern wall of the cavern. The tunnel to the east turns to the north then back to the east, before opening into a small cave with a wooden plank wall on the right shielding a raised area with a long wooden table surrounded by an oil slick , with an oil lantern above and a marauder sitting at the table.

There is a second marauder sleeping on a bed roll to the east. Once these are dealt with, you are free to explore. On the table is a bowl of tomato soup , a cabbage , and a loaf of bread , with an unlocked chest and a set of shelves to the west, against the wall.

The shelves hold a random healing potion , two bottles of alto wine , a sweet roll , two carrots , a bowl of bread, and a haunch of raw venison on top. An alcove to the west beside the entrance holds a bucket in a hole in the floor, and a convenient table and lantern.

There are a total of four bed rolls against the walls to the north and east, and an exit to the southeast into another small cave. This cave holds two healing potions and a poison on a barrel against the north wall, and more crates and an unlocked chest against the south wall. A flight of wooden stairs against the southeast wall leads up to a loft, with a medium coin purse and two loose gold coins on a crate. Under the stairs is a corundum ore vein. A tunnel to the northeast leads back to the main chamber of the grotto, where to the left, against the southwestern wall, is a pile of barrels and crates with two goat hides on top.

After emerging back into the main chamber, you will see to the north a partially sunken boat beneath a large wooden structure built out over the water, composed of wooden scaffolding incorporating pieces of what was once a large ship, with the cabin forming a wooden building on top. To the northwest, the path continues and forks, with the left-hand path leading up an earthen ramp to another natural stone bridge across the water, and the right-hand path continuing along the edge of the water.

This right-hand path comes to a second lever-operated raised drawbridge that gives access to the lower level of the wooden structure, before continuing around to the southwest, past another iron ore vein, and back to the first drawbridge. The ramp and stone bridge leading up to the northwest is guarded at the top by a marauder.

From the top of the bridge, it is possible to see several marauders below you on the wooden structure on different levels, thus serving as an excellent location to start picking them off possibly with the long bow and quiver of iron arrows by a railing at the rear of the ledge , due to the distance they need to travel to engage you. This path continues northwest across the cavern to the west wall, before descending and following the wall around to the north end of the wooden structure.

Just follow the road from the docks north, you will eventually come across the lighthouse. The Lighthouse is unguarded so simply walk in and put out the fire, then return to Jaree-Ra in Solitude. Jaree-Ra will then send you to meet his sister Deeja at the Wreck of the Icrerunner.

Once you've arrived speak with Deeja, You will quickly find out they tricked you and have no intention of sharing the loot with you. Kill Deeja and any marauder who stands in your way. Once she's dead read the note on her corpse, It will tell you the loots been taken to a place called Broken Oar Grotto.

Head to Broken Oar Grotto next, it will up past the lighthouse shows up on your map. Inside the Grotto there are plenty of Blackblood Marauders which you can either kill or sneakpast. He will ask you to put out the lighthouse fire in exchange for part of the loot. Just follow the road from the docks north, you will eventually come across the lighthouse. A loot chest can be found on the top floor of the construction build at the end of the cave.

With the Dawnguard add-on, the grotto is surpassed as the northernmost point by Castle Volkihar, which surpasses even the Chill for how far north it is. The quest completes once you kill him. Additional loot can be found in the Icerunner Chest, which is located on the top deck of the shipwreck in the water.

Jaree-Ra may attack you on sight after you have liberated Hjaalmarch for the Stormcloaks, or after clearing Fort Hraggstad for the Imperials.

Since he is an essential character at this point you can not kill him. Brinewater Grotto is a cave located in North Western Skyrim. You can find it by traveling North, up the mountains from Solitude. It can also be entered through a hard-to-find entrance in the East Empire Company Warehouse. The grotto can then be left, and the glitch used to reach Gulum-Ei.

This is the most lucrative mission that you can complete on the island of Solstheim.



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